Animator/illustrator professional with extensive background and expertise in animation and character and concept design in a wide gamut of styles. Vector and bitmap illustration, traditional and Flash 2-D animation.
Skills and Expertise:
- Traditional Animation Principles and Techniques
- Storyboards
- Photoshop CS
- Flash 8
- Illustrator CS2
- Toon Boom Studio 2.5
- After Effects
- Traditional drawing and painting media
- Familiarity with Maya 3D production
- Artist management
Principal Accomplishments:
- Fifteen years experience in all aspects of animation from film to video game production, specializing in character animation.
- Thirteen years in the video game industry.
- Two and one half years as Art Manager for a leading children’s game developer, supervising and coordinating a staff of more than twenty 3-D and 2-D artists.
~You Can Draw Animals Right Down to the Skin (2002). Author, illustrator.
~Fine Art Studio Drawing (2004). Author, illustrator.
~The Disney Villains Scrapbook (2005). Principal illustrator.
Work History Hilites:
1997 to June, 2005, Humongous Entertainment, Bothell, WA.
- Five years as artist/animator and lead artist, contributing content to over twelve shipped games.
- 2 1/2 years as Art Manager.
- Successfully facilitated complete conversion of studio from all 2-D content to all 3-D (Maya) over a period of four years.
- Presented paper at GDC 2001: “That Extra Dimension: Differences in Thinking Between 2-D and 3-D Animators.”
1994 to 1997, Starwave Corporation, Bellevue, WA.
- Concept and character artist and animator for Castle Infinity, a pioneering massively-multiplayer children’s game.
1992 to 1994, Manley and Associates, Issaquah, WA.
- Background artist and animator. Contributed to games such as Activision’s Pitfall Harry: The Mayan Adventure.
Previous to 1992.
- Freelance and independent animation, producing over 35 cel-animated television commercials and films.